I'm trying... Honestly.
I'm trying, honestly trying to like this game.
You have alot going for it. The style, the path and the concept seem to be solid. There are elements in this which I would say look very professional.
I can't say I like the controls nor can I say you can customize them to your liking. Since I do tend to use the numberpad if customisation is available I can't regard it as that. But it isn't terrible. It's playable... Until you actually play it.
The biggest flaw of the whole game is the physics you've invoked. It's not that they have a minsd of their own but they tend to be a thorn when playing. The sword moves can go through the enemies. Whilst in sword moves, if the enemy is behind you, there's a humungous delay before you can turn around to attack them and if you decide to attack again before the delay is over you still stay facing the opposing way. The boundaries are a nightmare to figure out where your enemy is, if their dead or glitches at times when you're dropping to the ground leaving you vulnerable in the process.
The guns don't seem to hold much weight besides it keeping your combo bar from dropping and switching weapons. even with these controls seems cumbersome.
... And although I haven't managed to get passed the 1st mission (Yes, the first) I've been trying to do it so 3 hours with nothing to show for it. I'm telling you that's how BAD the actual gameplay is for me to get anything out besides a bad taste in my mouth and I'm sure others are erked the same way too.
I hope it's just me and I'm the exception but the gameplay is beyond my understanding. Everything else gives you an incentive to find out more only to faulter at the core.
I'll keep on trying still to try and understand the ethic of gameplay you intended. But for what it's worth I have tried and have not been convinced.